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in news:41c99221$1@news.povray.org GrimDude wrote:
> I'm working on a WW1 series of aircraft and I'd like to know if
> anyone has come up with a method to use a cloth simulation to emulate
> something like shrinkwrap?
For quite some time now I thinking about such a system, but never got to
doing something with it. I worked with shrinkwrap on a daily basis and
always abused the machines by wrapping strange and non-smooth objects.
The results always look nice, espacialy if a black shrinkwrap is used.
I thought about is as a kind of mesh modelling system, throw together
some primitives, wrap the whole thing in a mesh of quads. Define a
certain amount of elasticity for each edge and then reduce the length of
the edges, while tracing rays to the object from the vertices.
Another idea I had about this is somehow using it for creating more
realistic "wear" textures. After shrinking is done, somehow measure the
distance from object to mesh and base a pattern on that.
I hope somebody with more math skilss and persistence will write some
code for doing this.
Ingo
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