POV-Ray : Newsgroups : povray.general : Cloth - as shrinkwrap? : Re: Cloth - as shrinkwrap? Server Time
2 Aug 2024 06:14:03 EDT (-0400)
  Re: Cloth - as shrinkwrap?  
From: ingo
Date: 22 Dec 2004 11:42:08
Message: <Xns95C7B413C5582seed7@news.povray.org>
in news:41c99221$1@news.povray.org GrimDude wrote:

> I'm working on a WW1 series of aircraft and I'd like to know if
> anyone has come up with a method to use a cloth simulation to emulate
> something like shrinkwrap?

For quite some time now I thinking about such a system, but never got to 
doing something with it. I worked with shrinkwrap on a daily basis and 
always abused the machines by wrapping strange and non-smooth objects. 
The results always look nice, espacialy if a black shrinkwrap is used.

I thought about is as a kind of mesh modelling system, throw together 
some primitives, wrap the whole thing in a mesh of quads. Define a 
certain amount of elasticity for each edge and then reduce the length of 
the edges, while tracing rays to the object from the vertices.

Another idea I had about this is somehow using it for creating more 
realistic "wear" textures. After shrinking is done, somehow measure the 
distance from object to mesh and base a pattern on that.

I hope somebody with more math skilss and persistence will write some 
code for doing this.

Ingo


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